Geometry#
- vivid3d.create_cube(position: Point3D = array([0., 0., 0.], dtype=float32), size: float = 1, color: str = 'lightgray', opacity: float = 1.0, label: str = 'cube') vivid3d._core.Mesh #
Create a Cube mesh
- Parameters
position (Point3D, default: [0,0,0]) – The center of the mesh.
size (float, default: 1.0) – The distance of the vertices from the position.
color (str, default: 'lightgray') – The color of the resulting mesh.
opacity ((0.0-1.0), default: 1.0) – Float in the range of 0.0 - 1.0 indicating how transparent the material is. A value of 0.0 indicates fully transparent, 1.0 is fully opaque.
label (str, default: 'cube') – Optional name of the object, not required to be unique.
- Returns
mesh (vivid3d.Mesh) – The cube mesh
- vivid3d.create_box(position: Point3D = array([0., 0., 0.], dtype=float32), size: Point3D = array([1., 1., 1.], dtype=float32), color: str = 'lightgray', opacity: float = 1.0, label: str = 'box') vivid3d._core.Mesh #
Create a Box mesh
- Parameters
position (Point3D, default: [0,0,0]) – The center of the mesh.
size (Point3D, default: [1,1,1]) – The distance of the vertices[X,Y,Z] from the position[X,Y,Z].
color (str, default: 'lightgray') – The color of the resulting mesh.
opacity ((0.0-1.0), default: 1.0) – Float in the range of 0.0 - 1.0 indicating how transparent the material is. A value of 0.0 indicates fully transparent, 1.0 is fully opaque.
label (str, default: 'box') – Optional name of the object, not required to be unique.
- Returns
mesh (vivid3d.Mesh) – The box mesh
- vivid3d.create_plane(position: Point3D = array([0., 0., 0.], dtype=float32), size: float = 1, color: str = 'lightgray', opacity: float = 1.0, label: str = 'plane') vivid3d._core.Mesh #
Create a 2D Plane mesh
- Parameters
position (Point3D, default: [0,0,0]) – The center of the mesh.
size (float, default: 1.0) – The distance of the vertices from the position.
color (str, default: 'lightgray') – The color of the resulting mesh.
opacity ((0.0-1.0), default: 1.0) – Float in the range of 0.0 - 1.0 indicating how transparent the material is. A value of 0.0 indicates fully transparent, 1.0 is fully opaque.
label (str, default: 'plane') – Optional name of the object, not required to be unique.
- Returns
mesh (vivid3d.Mesh) – The 2D Plane mesh
- vivid3d.create_sphere(position: Point3D = array([0., 0., 0.], dtype=float32), radius: float = 1, num_of_meridians: int = 20, num_of_parallels: int = 20, color: str = 'lightgray', opacity: float = 1.0, label: str = 'sphere') vivid3d._core.Mesh #
Create a Sphere mesh
- Parameters
position (Point3D, default: [0,0,0]) – The center of the mesh.
radius (float, default: 1.0) – The radius from the position.
num_of_meridians (int, default: 20) – How many horizontal slices to subdivide the sphere mesh.
num_of_parallels (int, default: 20) – How many vertical slices to subdivide the sphere mesh.
color (str, default: 'lightgray') – The color of the resulting mesh.
opacity ((0.0-1.0), default: 1.0) – Float in the range of 0.0 - 1.0 indicating how transparent the material is. A value of 0.0 indicates fully transparent, 1.0 is fully opaque.
label (str, default: 'sphere') – Optional name of the object, not required to be unique.
- Returns
mesh (vivid3d.Mesh) – The sphere mesh
- vivid3d.create_ellipsoid(position: Point3D = array([0., 0., 0.], dtype=float32), radii: Point3D, num_of_meridians: int = 20, num_of_parallels: int = 20, major_axis: Point3D, middle_axis: Point3D, minor_axis: Point3D, color: str = 'lightgray', opacity: float = 1.0, label: str = 'ellipsoid') vivid3d._core.Mesh #
Create an Ellipsoid mesh
- Parameters
position (Point3D, default: [0,0,0]) – The center of the mesh.
radii (Point3D) – The major, middle, and minor axis radii.
num_of_meridians (int, default: 20) – How many horizontal slices to subdivide the sphere mesh.
num_of_parallels (int, default: 20) – How many vertical slices to subdivide the sphere mesh.
major_axis (Point3D) – The unit vector for ellipsoid major axis.
middle_axis (Point3D) – The unit vector for ellipsoid middle axis.
minor_axis (Point3D) – The unit vector for ellipsoid minor axis.
color (str, default: 'lightgray') – The color of the resulting mesh.
opacity ((0.0-1.0), default: 1.0) – Float in the range of 0.0 - 1.0 indicating how transparent the material is. A value of 0.0 indicates fully transparent, 1.0 is fully opaque.
label (str, default: 'ellipsoid') – Optional name of the object, not required to be unique.
- Returns
mesh (vivid3d.Mesh) – The ellipsoid mesh
- vivid3d.create_arrow(position: Point3D = array([0., 0., 0.], dtype=float32), direction: Point3D, width: float = 0.5, pointer_chest_ratio: float = 0.4, color: str = 'lightgray', opacity: float = 1, label: str = 'arrow') vivid3d._core.Mesh #
Create an Arrow mesh
- Parameters
position (Point3D, default: [0,0,0]) – The center of the mesh.
direction (Point3D) – The direction and length of the arrow from the position.
width (float, default: 0.5) – The width of the arrow mesh.
pointer_chest_ratio (float, default: 0.4) – The pointer to chest ratio.
color (str, default: 'lightgray') – The color of the resulting mesh.
opacity ((0.0-1.0), default: 1.0) – Float in the range of 0.0 - 1.0 indicating how transparent the material is. A value of 0.0 indicates fully transparent, 1.0 is fully opaque.
label (str, default: 'arrow') – Optional name of the object, not required to be unique.
- Returns
mesh (vivid3d.Mesh) – The arrow mesh
- vivid3d.create_grid(size: float = 10, num_of_ticks: int = 5, tick_size: float = 1) Tuple[vivid3d._core.Lines, vivid3d._core.Lines] #
Create a Grid mesh, origin is at [0,0,0]
- Parameters
size (float, default: 1.0) – The size of the grid from [0,0,0]
num_of_ticks (int, default: 5) – The number of ticks between each major tick.
tick_size (float, default: 1) – The size of ticks.
- Returns
vivid3d.Lines – The grid mesh